Bachelor of Computer Science (Graphics and Multimedia Software) with Honours
#Malaysia’s Top University for Engineering, Science & Technology
Faculty
Duration
Program Total Credit
Study Scheme
Study Mode
Delivery Mode
Campus
Program Fees Malaysian
Programe Fees Malaysian
Programme Fees International
Codes
Program Code
NEC: 0613 (Computer Science)
MQA: MQA/SWA0772
- ABOUT THE PROGRAM
- PROGRAM STRUCTURE
- PROGRAM OBJECTIVES
- PROGRAM LEARNING OUTCOMES
- ENTRY REQUIREMENTS
- CAREER PROSPECT
- AWARD AND RECOGNITION
- PROGRAM DIRECTOR
“The Bachelor of Computer Science (Graphics and Multimedia Software) with Honours is offered on a full-time basis. The full-time programme is offered only at the UTM Main Campus in Johor Bahru. The duration of study for the full-time programme is subjected to the student’s entry qualifications and lasts between four (4) years to a maximum of six (6) years.
The programme is offered on full-time basis and is based on a 2-Semester per academic session. Generally, students are expected to undertake courses equivalent to between fourteen (14) to eighteen (18) credit hours per semester. Assessment is based on coursework and final examinations given throughout the semester.”
UNIVERSITY CORE: 8 credits
CO-CURRICULUM: 2 credits
LANGUAGE: 6 credits
FACULTY CORE: 59 credits
ELECTIVE CORE: 34 credits
INDUSTRIAL TRAINING (PDP): 12 credits
FINAL YEAR PROJECT: 6 credtis
Total: 127 credits
PEO 1
Obtain employment as computer scientists in local and global industries and organizations, where they are competent in applying the relevant knowledge, computational principles and skills in Computer Graphics and Multimedia fields to develop software of increasing size and complexity across different application areas
PEO 2
Demonstrate an ability to continue to learn throughout their career (professional, technical or postgraduate education) which can strengthen their analytical and critical thinking skills to position them to advanced computer graphic and multimedia practices and to contribute to the intellectual foundations of the Computer Graphics and Multimedia disciplines.
PEO 3
Involve in computer graphics and multimedia software projects that they are
proficient in applying theoretical computing and knowledge in analyzing,
modeling, designing, developing and evaluating computing solutions.
PEO 4
Becoming leaders or technopreneurs in graphics and multimedia software
discipline with combination skills
PEO 5
Demonstrate an awareness of professional ethics and social responsibility as computer scientists specializing in computer graphics and multimedia.
PLO1:
Menganalisis pengetahuan, konsep fakta, prinsip dan teori berkaitan dengan teknologi media Interaktif.
[ Analyse knowledge, facts concepts, principles, and theories related to interactive media technology. ]
PLO2:
Merekabentuk penyelesaian yang kreatif, inovatif dan efektif kepada permasalahan teknologi media interaktif yang kompleks.
[ Design creative, innovative and effective solutions to complex interactive media technology problems. ]
PLO3:
Menyesuaikan metodologi dan teknik untuk menganalisa, memodelkan, merekabentuk, menguji dan menyelenggara teknologi media interaktif berskala besar.
[ Adapt appropriate methodologies and techniques for analysing, modelling, designing, testing and maintaining large scale interactive media technology. ]
PLO4:
Menunjukkan kolaborasi yang efektif bersama pemegang taruh secara profesional mengikut kepada amalan teknologi media interaktif profesional.
[ Demonstrate effective collaboration with stakeholders professionally according to the professional interactive media technology practice. ]
PLO5:
Berkomunikasi secara berkesan dalam bentuk penulisan dan percakapan di antara para jurutera, ahli-ahli profesional yang lain serta komuniti.
[ Communicate effectively both in written and spoken form with engineers, other professionals and community.]
PLO6:
Menggunakan kemahiran digital untuk menyelesaikan masalah dalam bidang teknologi media interaktif.
[ Utilise digital skills for problem solving in interactive media technology field. ]
PLO7:
Menggunakan kemahiran numerik untuk menyelesaikan masalah dalam bidang teknologi media interaktif.
[ Utilise numeracy skills for problem solving in interactive media technology field. ]
PLO8:
Menunjukkan kepimpinan, kerja berpasukan, kebertanggungjawapan dan tanggungjawab dalam menyampaikan servis berkaitan bidang teknologi media interaktif.
[ Demonstrate leadership, teamwork, accountability and responsibility in delivering services related to field of interactive media technology. ]
PLO9:
Menunjukkan peningkatan diri melalui pembelajaran berterusan atau pembangunan professional.
[ Demonstrate self-advancement through continuous academic or professional development. ]
PLO10:
Mengaplikasikan penetapan minda keusahawanan dalam memberikan penyelesaian di bawah perubahan landskap industri.
[ Apply entrepreneurial mind set in delivering solutions under changing industry landscape. ]
PLO11:
Mendukung amalan profesional dan beretika dalam memberi perkhidmatan yang berkaitan bidang teknologi media interaktif.
[ Uphold professional and ethical practices in delivering services related to the field of interactive media technology. ]
For Malaysian Students
General Entry Requirements
A pass with credit in Bahasa Melayu/ Bahasa Malaysia at SPM level, and
A pass in Malaysian Higher School Certificate (STPM) with at least C grade (CGPA 2.00) in General Paper and C grade (CGPA 2.00) in any two of the taken subjects in the STPM, or
A pass in STAM Qualification for at least Jayyid level, or
A pass in Malaysian Matriculation Certificate / Foundation with minimum CGPA of 2.00, or
Hold A – Level / International Baccalaureate / Australian Matriculation (Ausmat) Certificate, or
Hold Diploma / Equivalent recognized by Malaysian government and approved by the University Senate or a pass in Malaysian Higher School Certificate (STPM) with at least C Grade (CGPA 2.00) in General Paper and C Grade (CGPA 2.00) in any two of the taken subject in the STPM, or
Hold Diploma Vokasional recognized by Malaysian government and approved by the University Senate, or
Attained a minimum Band 2 in Malaysian University English Test (MUET).
Special Requirements for the Program
Comply to university general requirements, and
Comply to special requirements for the programme. Please refer to https://admission.utm.my/entry-requirements-ug-malaysian/ for further details.
Do not have any physical disabilities
For International Students
General Entry Requirements
A Senior High School Certificate/Senior Secondary School/other equivalent pre-university qualifications from government schools (with a period of at least 12 years of study from primary to higher secondary). Refer to https://admission.utm.my/general-entry-requirement/ for further details.
Participate in the bridging program organized by the university, and
Attained a minimum Band 3 in Malaysian University English Test (MUET)/ Band 5.5 in IELTS/ Score of 46 in TOEFL iBT.
Pass the Health requirements.
Please refer to admission.utm.my/entry-requirements-ug-international/ for further details.
Note: -Year of entry and duration of study will be based on the credit exemptions or credit transfer awarded by the university.””””””””
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Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher.